Version 0.0.7 is out now and it adds big battles as well as lots of other improvements to the campaign mode. For the maximum battle size you can choose between anything from 1v1 to 10v10.
Other additions to the game include a dedicated menu for faction statistics (seen in the image below), an improved overview map, and new faction emblems.
Watch the Devlog!
I just posted a new devlog on YouTube, please give it a watch, like and leave a comment to help me out. Thanks!
Full Changelog
New
- Big battles
- Recruitment of retinue units
- New faction statistics in the world menu
- New overview map
- New faction emblems
- Two new skills: polearms and ranged (currently unused)
- Copy/paste, randomize, and reset character in Quick Battle mode
- Updated level and skills customization in Quick Battle mode
- Mercenaries visiting locations have a chance of joining the owning faction
- Auto saving overwrites a similar save, if one exists
- Disabled picking up weapons for now (will bring back in the future)
- Shields buffed (again)
- Changed starting equipment of human character in campaign mode
- Attack and defense rating calculations improved
- Neutral and friendly characters sheathe their weapons and use no helmets during interactions
- Player now regains 1 HP if dying in battle that is consequently won by their retinue
- Removed banner notifications for when a location was raided
- Temporarily removed ability to drop weapons (will bring back in future)
Bug Fixes
- Fixed bug where the player wasn’t correctly positioned in siege battles
- Fixed bug where Wanderers faction didn’t spawn new units
- Fixed bug where you would be stuck in the fight dialogue when saves with old game versions existed
If you haven’t already, join the beta here (for Android only).