Recently I’ve been working towards finishing the Career mode menu. As you might be aware of already, I’ve spent the past couple of months since release trying to come up with a new structure for the Career mode. Something that would make the player more invested in the characters he or she will play as and ultimately, more invested in the game. It goes without saying that the game as of right now is pretty much bare bones.
However, I’m happy to announce that I’m finally seeing some progress. For what felt like the longest time, nothing really seemed to make any sense. But now, with the menu moving steadily towards its final form, it is all coming together surprisingly nicely.
So without making this post too long and detailed, I’ll just mention what is already more or less evident from simply looking at the images in this post. You have four “staff” members that can be bought and upgraded. A “trainer” (still need to come up with a more suitable name for this character), a surgeon, a priest and a spy. They all serve one or several purposes during your characters’ careers, for example, the surgeon will allow you to attempt to revive a fallen gladiator… in return for a small payment in gold, of course.
Then there are three skills for each individual gladiator that can be upgraded after leveling up and gaining skill points. Skill points are also given at the start of a new career by your trainer. The number of skill points will depend on the trainer level.
Finally, we’ve got the Next Fight section of the Career menu where you can get an idea of the opponent you will be facing. This is also where you can replenish your trainer’s healing potions. The maximum amount of healing potions will also depend on the level of your trainer.
In this menu you’re also able to use your spy to sabotage for your opponent. The more difficult an action, the less chance it will be successful. However, leveling up your spy will increase the odds of success.
Hopefully this post gave you some insight into how I’ve been planning the Career mode. It’s nothing revolutionary by any stretch of the imagination, but I think it will increase the longevity of the game a bit at least.
If you want to give your opinion on anything you’ve seen here, head on over to the Discord and let me know what you think! Thanks for reading.