Update v0.2.0 is now live on Android, you can get it here! Again, the iOS update is coming later on. This update mostly contains overworld gameplay balances and bug fixes.
Full changelog
Army spawn sizes, spawn rates, and recruitment balanced
Locations now replenish their garrison from recruits
Location loyalty increase adjusted
Location loyalty now also increases/decreases with garrison change
Gold gained from battles increased
Roguery increases from winning battles (“looting”)
You can now recruit tier 1 units from hostile locations
Added more vagrants who lower prosperity when visiting a location
Mercenaries are now half as expensive to recruit but twice as expensive to upkeep
Civilian units no longer join battles
Wanderer faction no longer joins battle to defend its members
Added XP gain for meeting unique characters for the first time (only works on Andus and Serra for now, more to come)
Gold spent/received while interacting is now posted to the log
Added Jonbod
Fixed bug where merchants didn’t refresh
Fixed bug that displayed all skill level ups as “blocking”
Fixed bug where Noble Swords couldn’t be upgraded
Fixed bug where dual wielding units had a ridiculously high rating
Fixed bug with renaming units