Vagrants Everywhere!

Update v0.2.0 is now live on Android, you can get it here! Again, the iOS update is coming later on. This update mostly contains overworld gameplay balances and bug fixes.

Full changelog

  • Army spawn sizes, spawn rates, and recruitment balanced

  • Locations now replenish their garrison from recruits

  • Location loyalty increase adjusted

  • Location loyalty now also increases/decreases with garrison change

  • Gold gained from battles increased

  • Roguery increases from winning battles (“looting”)

  • You can now recruit tier 1 units from hostile locations

  • Added more vagrants who lower prosperity when visiting a location

  • Mercenaries are now half as expensive to recruit but twice as expensive to upkeep

  • Civilian units no longer join battles

  • Wanderer faction no longer joins battle to defend its members

  • Added XP gain for meeting unique characters for the first time (only works on Andus and Serra for now, more to come)

  • Gold spent/received while interacting is now posted to the log

  • Added Jonbod

  • Fixed bug where merchants didn’t refresh

  • Fixed bug that displayed all skill level ups as “blocking”

  • Fixed bug where Noble Swords couldn’t be upgraded

  • Fixed bug where dual wielding units had a ridiculously high rating

  • Fixed bug with renaming units

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