Good news, everyone. Updates are coming out regularly at the moment! But only for Android, the iOS update is expected within a month.
So what’s new? Well, you can now join on-going battles and allies will also join the battles you are involved in. You can even join enemies and fight alongside them for some increase in relations.
Try the new version out for yourself, or read on if you want to see the full changelog!
I removed all minor locations such as farms, inns, woodcutter camps, etc., because they made the map feel like it was a much smaller scale than intended. Instead I’ve added more villages and towns that will contain the same features as those minor locations.
I’ve also added a dice roll mechanic that will be used in certain situations such as when attempting to flee from an opponent. And much more already added, plus even more to come! Let me know how you like it.
Full changelog v0.1.8
BIG IF TRUE: The player and other wanderers can now join mid-battle
Re-worked the map (replaced small location types with new villages and towns)
Added garrisons to locations
Added morale and loyalty (that cause desertions and rebellions when low)
Added unit upkeep costs
Started re-working skills, weapon proficiencies now increase from use
New dice roll skill checks
Updated wanderer icon appearance on the overworld
New message log in the overworld HUD
Arena tournaments no longer need to be entered on a specific day
Added confirmation popup when leaving items in the loot screen after a battle
Added toggle for auto pausing when reaching your destination on the overworld
Changed the in-game calendar for a new lore-friendly system
Made it so a location’s prosperity only improves if the player spends gold
Removed the Bastilon Goldblade (locations will only have one tournament from now on)
You can now load a game from the battle scene
Manual saves can now be named
Added more manual save slots
Fixed bug with invisible controls on some devices (maybe)
Fixed bug where units could be healed to more than 100% health
Fixed bug where ranged weapon skill didn’t influence accuracy
Fixed bug where you could have a shield equipped without a weapon
Fixed bug where hornoofs hid their horns when having a non-hostile interaction with the player
Full changelog v0.1.9
Added options for autosaving
Location loyalty now increase/decreases regularly depending on garrison strength
Locations with a conquered status effect cannot rebel or desert
Made routing units regain less health
Lowered difficulty of the Bastilon Ironblade tournament
Fixed leveling up for roguery, dual wielding, and blocking
Fixed bug with controls where you would use ranged weapons in battle
Fixed bug where allies would spawn into the arena tournament fights
Fixed bug where you couldn’t restart a quick battle
Fixed bug where Valthiran Nobles counted as warriors
Fixed bug where garrison said it was full when it wasn’t
Fixed bug where you couldn’t scroll in the faction menu
Fixed bug where the map showed allies outside of the boundaries